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about

Todd Omotani
PRODUCT DESIGN LEADER
SEATTLE, WA

todd omotani,
PRODUCT DESIGN LEADER

I lead by doing - designing innovative products while building teams that deliver magic at scale.

Over the past 20 years, I've led design at the intersection of emerging technologies and human needs - from pioneering spatial computing interfaces at Microsoft to reimagining electric vehicle experiences at Fisker to creating AI-driven interactions at Meta Reality Labs. My specialty is taking complex technical capabilities and making them feel intuitive, accessible, and meaningful for real people.

I've built and led design organizations from 5 to 50+ people, shipping products used by millions while fostering cultures where designers thrive and do their best work. Whether it's securing a $1.75B defense contract through human-centered design, earning Red Dot awards for automotive innovation, or exploring the post-app future of AI interfaces, I focus on outcomes that matter—for users, teams, and businesses.

What drives me: The belief that thoughtful design can democratize access to powerful technologies. I've spent my career proving that complex doesn't have to mean complicated, and that the most sophisticated systems should feel effortless to use.

What I'm looking for: Leadership opportunities where I can shape product vision, build world-class design teams, and work on technology that genuinely improves how people live and work.

Currently exploring new opportunities to lead design teams and define the future of human-computer interaction.

Experience

META - Reality Labs
PRODUCT DESIGN MANAGER (Wearables Design)

2024 -2025

Based in New York City, I led design teams developing experiences for the Meta Ray-Ban Display Glasses. Our work focused on creating personal, contextual, and intuitive AI-powered interactions that seamlessly integrate Meta's apps (Instagram, WhatsApp) and a suite of utilities into the wearable computing portfolio of devices.

Working directly with cross-functional partners across PM, engineering, research, and hardware teams, I defined product vision and execution strategies for next-generation interface paradigms. My focus centered on creating intuitive, human-centered design patterns that leverage AI capabilities while maintaining user agency and privacy.

A key direction I had my team explore was envisioning the web of the future - specifically how it will integrate into spatial computing environments and what needs to evolve for it to become truly agentic. This agentic web represents the genesis of the Post-App world, where AI can act meaningfully on behalf of users across connected experiences, moving beyond traditional app-based interactions to more fluid, contextual engagement across physical and digital spaces.

Here are some public announcements that reflect our work direction:

🔗Meta Ray-ban Display

🔗Meta AI Glasses

🔗Introducing Orion: Our First True Augmented Reality Glasses

FISKER INC
SVP OF USER EXPERIENCE

2020 -2024

As SVP of User Experience at Fisker, I led the complete digital experience design for an electric vehicle startup, managing a dynamic global team of 50+ creatives and designers across multiple disciplines. My responsibilities encompassed the full spectrum of user touchpoints: in-vehicle HMI and infotainment systems, mobile and web applications, brand and creative content development, experiential store design, and live event activations.

Working directly with our CEO and executive leadership, I established comprehensive design systems that unified experiences across all digital and physical touchpoints while creating a cohesive, user-friendly design language. My role included creative and art direction for our brand and creative content team, where I produced world-class 3D and motion graphics content for commercials, photography, live event presentations, and our real-time 3D vehicle configurator.

I spearheaded the design and invention of the "Revolve" rotating center display, securing three design patents and creating an interaction paradigm that redefined how drivers engage with electric vehicles. This work earned us a Red Dot Design Award and demonstrated how thoughtful automotive interface design can make complex technology accessible and intuitive.

My human-centered design approach focused on creating experiences that were empathetic to our diverse spectrum of users, from first-time EV buyers to automotive enthusiasts, while building a culture of innovation and collaboration that became a model across the organization.

MICROSOFT
PRINCIPAL DESIGN DIRECTOR
Microsoft HoloLens and Windows Holographic

2018 - 2020

I led user experience design for HoloLens and Windows Holographic, focusing on creating intuitive interfaces for complex spatial computing challenges. My work contributed to securing a $1.75B Department of Defense contract through our "Soldier Centered Design" approach, proving that human-centered thinking can work even in the most demanding environments.

I also helped incubate what became Microsoft Mesh and other spatial computing initiatives. Leading a talented team, we consistently shipped experiences that balanced cutting-edge technology with practical usability. Along the way, I earned recognition as an Elite Manager twice and hold 10 design patents from this work.

MICROSOFT
PRInCIPAL CREATIVE DIRECTOR
MICROSOFT GROOVE / MICROSOFT MOVIES & TV

2016 - 2018

I led design for Microsoft's streaming music and video platforms, reaching over 170M monthly active users across Groove and Movies & TV. My focus was defining product vision and creating experiences that actually solved user problems - from better recommendation engines to more intuitive media discovery.

I also led design for our innovation experiences, including 3D music visualizers and music creation tools targeted at Gen Z. We were on the bleeding edge at the time, using music informatics with cloud-based AI music engines rendered through partnerships with top music production technologies. This work empowered users to create legitimate, attributable content through blockchain-minted creations.

Using data-driven design methods, I helped revamp both products. In my time leading Groove and Movies + TV, they went from the two lowest performing Windows Apps to the two highest rated and performing Apps. The work paid off in measurable ways: better retention, higher engagement, and significantly more daily active users

MICROSOFT
EXPERIENCE DESIGN DIRECTOR
Microsoft HoloLens Experiences (Platform Next)

2011 - 2016

I led groundbreaking projects that pushed the boundaries of augmented reality. One such project was "OnSight," a collaboration with NASA JPL, enabling scientists to remotely explore Mars through the Curiosity Mars Rover. This innovative holographic experience earned the prestigious "NASA Software of the Year" award, underscoring its significance in scientific exploration.

Another notable achievement was the creation of the "Halo HoloLens E3 Experience," the world's first public HoloLens showcase. This groundbreaking demonstration garnered over 50 awards, including the "US Display Booth of the Year Award", showcasing the transformative potential of mixed reality technology.

ELECTRONIC ARTS
LEAD INTERFACE DESIGNER

2003 - 2011

I designed interfaces for major game franchises including Need For Speed, FIFA, and NBA Live. My work spanned the complete UI development process, from early concepts through final shipped products, while leading UI teams and managing complex localization across multiple regions and languages.

As lead interface designer for the EA Sports branding team, I led one of the most important evolutions in console gaming user experiences. We broke from traditional flat 2D front-end menus to create new diegetic 2.5D interfaces rendered in the 3D engine. This was revolutionary at the time and something I will forever be proud of.

Working closely with engineering teams, I helped build the UI systems that powered these AAA titles, always focusing on making complex game information accessible and intuitive for players worldwide.

resumé

LET'S MAKE SOME MAGIC TOGETHER

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